Thomas Müller

About me

I am currently a doctoral student at the Computer Graphics Lab of ETH Zürich, closely involved with Disney Research Zürich. I research how light-matter interactions can be simulated efficiently by a computer to create photorealistic images in reasonable time frames. Recently I had the pleasure to work on Disney's Hyperion Renderer! In my free time I am heavily involved with development of the online rhythm game osu! where among many things I designed the official player ranking algorithm.

Drop me an email if you would like to chat!


Practical Path Guiding for Efficient Light-Transport Simulation

Thomas Müller, Markus Gross, Jan Novák

Computer Graphics Forum (Proceedings of EGSR), vol. 36, no. 4, pp. 91–100, June 2017 (Best Paper Award)

PDF ] [ Supplementary PDF ] [ Video ] [ Interactive test suite ] [ Slides ] [ BibTeX ]

Efficient Rendering of Heterogeneous Polydisperse Granular Media

Thomas Müller, Marios Papas, Markus Gross, Wojciech Jarosz, Jan Novák

ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia), vol. 35, no. 6, pp. 168:1–168:14, November 2016 (Winner of the CGF Cover Contest 2017)

PDF ] [ Supplementary PDF ] [ Video ] [ Interactive test suite ] [ Shell database ] [ BibTeX ]