Thomas Müller

About me

Hi there, I'm Thomas! I'm passionate about all kinds of nerdy things. To list a few: physics, AI, space travel, computers, music, electronics, and, of course, graphics!

I am also principal research scientist at NVIDIA.

My PhD is from ETH Zürich / Disney Research, where I had the pleasure to integrate my work into Disney's Hyperion renderer. I also created several open source projects, including the award winning neural graphics- and 3D-reconstruction tool instant-ngp, the high-speed machine learning framework tiny-cuda-nn, and the image comparison tool tev. In my free time, I enjoy working on a variety of pet projects and, in a past life, I was involved in developing the online rhythm game osu!.

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